Armas e projéteis
Todas as opções da categoria Armas: detecções de armas, trapaças de combate (aimbot, magic bullets, wallbang…) e whitelist de projéteis.
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The Weapons category has three groups: Weapon detections, Weapon cheats and Projectiles.
Weapons Detections
Control how weapons appear and are managed.
Anti Weapon Spawn
AntiWeaponSpawnerInterruptorPadrão: OnAçãoDetects unauthorized weapons spawned by cheaters or through RPF modifications not listed in your weapon whitelist.
Add-On Weapons
AddonWeaponsListaPadrão: EmptyList of custom add-on weapons that should be protected on your server.
Anti Give Weapons
AntiGiveWeaponsInterruptorPadrão: OnAçãoDetects cheaters attempting to give weapons to other players through unauthorized methods.
Anti Remove Weapons
AntiRemoveWeaponsInterruptorPadrão: OnAçãoDetects cheaters attempting to remove weapons from other players through script exploitation.
Anti Spoofed Bullets
AntiSpoofedBulletsInterruptorPadrão: OnAçãoDetects players firing bullets or using weapons they don't actually possess in their inventory.
Anti Kill Exploits
AntiKillInterruptorPadrão: OnAçãoDetects and blocks cheaters attempting to instantly kill other players through various exploitation methods.
Enable Weapons Blacklist
EnableWeaponsBlackListInterruptorPadrão: OnActivates the weapon blacklist system. Note that Anti Weapon Spawn already detects all unauthorized weapons.
Blacklisted Weapons
BlackListedWeaponsListaPadrão: 18 itemsList of weapons that are never allowed on your server, even when obtained through legitimate means.
Weapons Cheats
Counter aimbot, silent aim and weapon modifications.
Anti Aimbot
AntiAimBotInterruptorPadrão: OnAçãoAdvanced detection for aimbots that identifies unnaturally perfect tracking and target acquisition.
Anti Magic Bullets
AntiMagicBulletsInterruptorPadrão: OnAçãoDetects impacts that are registered while no bullet is leaving the shooter. Records a warning until you change the action.
Magic Bullet Warnings
MagicBulletMaxWarningsNúmeroPadrão: 3How many impacts without a nearby bullet are required inside the window before a detection.
Anti Wallbang
AntiWallbangInterruptorPadrão: OnAçãoDetects bullet damage dealt to a player who is fully behind the world. Rays are spread across frames so the client does not hitch.
Wallbang Warnings
WallbangMaxWarningsNúmeroPadrão: 5How many confirmed shots through the world are required before a detection.
Aim Lock
AntiAimLockInterruptorPadrão: OffAçãoWhile aiming, rewrites the current camera each frame so an aimbot cannot turn it. This changes how aiming feels, so leave it off until you have tried it.
Aim Lock Mode
AntiAimLockModeTextoPadrão: NORMALNORMAL waits 340ms, SUAVE waits 400ms, AGRESIVO locks immediately. A head under the crosshair locks right away in every mode.
Aim Lock In First Person
AimLockFirstPersonInterruptorPadrão: OffAlso lock the camera in first person. Off by default because first person aiming feels worse when the camera is held.
Anti Melee Reach
AntiMeleeReachInterruptorPadrão: OnAçãoDetects melee hits on players who are farther than the reach distance.
Melee Reach Distance
MeleeReachDistanceNúmeroPadrão: 20Hits farther than this many metres are counted.
Anti Headshot Spam
AntiHeadshotSpamInterruptorPadrão: OffAçãoDetects too many headshots inside the window. Off by default because a good player can land a lot of headshots.
Max Headshots
MaxHeadshotsNúmeroPadrão: 60Headshots allowed inside the 3 minute window before a detection.
Anti Instant Kills
AntiInstantKillsInterruptorPadrão: OnAçãoDetects several kills of far, hidden players in a few seconds. Snipers and rocket launchers are ignored.
Instant Kill Distance
InstantKillDistanceNúmeroPadrão: 70Kills closer than this many metres are ignored.
Anti Kill Streak
AntiKillStreakInterruptorPadrão: OffAçãoDetects an impossible kill streak. Off by default because a good player can streak in PvP.
Kill Streak Limit
KillStreakLimitNúmeroPadrão: 15Kills inside the window, with almost no deaths, before a detection.
Anti Weapon Component Modifier
AntiWeaponComponentModifierInterruptorPadrão: OnAçãoDetects unauthorized modifications to weapon components, attachments, or properties through RPF edits.
Anti Weapon Damage Modifier
AntiWeaponDamagesModifierInterruptorPadrão: OnAçãoIdentifies modifications to weapon damage values through RPF edits or runtime memory manipulation.
Anti Ammo Cheats
AntiAmmoCheatingInterruptorPadrão: OnAçãoDetects players with abnormal ammunition amounts or ammo-related modifications.
Anti Infinite Ammo
AntiInfiniteAmmoInterruptorPadrão: OnAçãoIdentifies players using infinite ammunition through memory manipulation or script exploits.
Anti No Reload
AntiNoReloadInterruptorPadrão: OnAçãoDetects players bypassing weapon reload mechanics to fire continuously without reloading.
Anti Explosive Bullets
AntiExplosiveBulletsInterruptorPadrão: OnAçãoIdentifies players using modified ammunition types to create explosions on impact.
Anti Super Punch
AntiSuperPunchInterruptorPadrão: OnAçãoDetects players using enhanced melee damage to instantly kill others or destroy vehicles with punches.
Anti Hitbox Modifier
AntiHitboxModifierInterruptorPadrão: OnAçãoIdentifies RPF modifications that alter player hitboxes to make hitting targets easier.
Anti No Recoil
AntiNoRecoilInterruptorPadrão: OnAçãoDetects a script that sets a bullet weapon's recoil to zero. A gun that still recoils is not flagged. Turn this off if your server removes recoil on purpose.
Projectiles
Which projectiles are allowed and how many.
Enable Projectiles Whitelist
EnableProjectilesWhiteListInterruptorPadrão: OnActivates the projectile whitelist system. Any projectile not in the whitelist will trigger a ban.
Whitelisted Projectiles
WhiteListedProjectilesListaPadrão: 3 itemsList of projectile weapons that are allowed on your server. All others will be blocked if whitelist is enabled.
Enable Projectiles Limiter
EnableProjectilesLimiterInterruptorPadrão: OnActivates rate limiting for projectile spawning to prevent spam attacks.
Projectiles Spawn Limit
ProjectilesLimitIn5SecondsNúmeroPadrão: 8Maximum number of projectiles a player can spawn within a 5-second window before triggering detection.
Log Projectile Spawns (Console)
LogProjectileSpawnsToConsoleInterruptorPadrão: OnRecords all projectile spawns to the server console for monitoring and debugging purposes.
Projectiles: whitelist and limit#
With the projectile whitelist on, any projectile that is not in your list is cancelled and punished on the first report (1 flag): there is no legitimate way to launch it. The limiter cuts whoever launches more projectiles than allowed in 5 seconds.
Última atualização: 11 de novembro de 2026