Waffen und Projektile
Alle Optionen der Kategorie Waffen: Waffenerkennungen, Kampf-Cheats (Aimbot, Magic Bullets, Wallbang…) und Projektil-Whitelist.
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The Weapons category has three groups: Weapon detections, Weapon cheats and Projectiles.
Weapons Detections
Control how weapons appear and are managed.
Anti Weapon Spawn
AntiWeaponSpawnerSchalterStandard: OnAktionDetects unauthorized weapons spawned by cheaters or through RPF modifications not listed in your weapon whitelist.
Add-On Weapons
AddonWeaponsListeStandard: EmptyList of custom add-on weapons that should be protected on your server.
Anti Give Weapons
AntiGiveWeaponsSchalterStandard: OnAktionDetects cheaters attempting to give weapons to other players through unauthorized methods.
Anti Remove Weapons
AntiRemoveWeaponsSchalterStandard: OnAktionDetects cheaters attempting to remove weapons from other players through script exploitation.
Anti Spoofed Bullets
AntiSpoofedBulletsSchalterStandard: OnAktionDetects players firing bullets or using weapons they don't actually possess in their inventory.
Anti Kill Exploits
AntiKillSchalterStandard: OnAktionDetects and blocks cheaters attempting to instantly kill other players through various exploitation methods.
Enable Weapons Blacklist
EnableWeaponsBlackListSchalterStandard: OnActivates the weapon blacklist system. Note that Anti Weapon Spawn already detects all unauthorized weapons.
Blacklisted Weapons
BlackListedWeaponsListeStandard: 18 itemsList of weapons that are never allowed on your server, even when obtained through legitimate means.
Weapons Cheats
Counter aimbot, silent aim and weapon modifications.
Anti Aimbot
AntiAimBotSchalterStandard: OnAktionAdvanced detection for aimbots that identifies unnaturally perfect tracking and target acquisition.
Anti Magic Bullets
AntiMagicBulletsSchalterStandard: OnAktionDetects impacts that are registered while no bullet is leaving the shooter. Records a warning until you change the action.
Magic Bullet Warnings
MagicBulletMaxWarningsZahlStandard: 3How many impacts without a nearby bullet are required inside the window before a detection.
Anti Wallbang
AntiWallbangSchalterStandard: OnAktionDetects bullet damage dealt to a player who is fully behind the world. Rays are spread across frames so the client does not hitch.
Wallbang Warnings
WallbangMaxWarningsZahlStandard: 5How many confirmed shots through the world are required before a detection.
Aim Lock
AntiAimLockSchalterStandard: OffAktionWhile aiming, rewrites the current camera each frame so an aimbot cannot turn it. This changes how aiming feels, so leave it off until you have tried it.
Aim Lock Mode
AntiAimLockModeTextStandard: NORMALNORMAL waits 340ms, SUAVE waits 400ms, AGRESIVO locks immediately. A head under the crosshair locks right away in every mode.
Aim Lock In First Person
AimLockFirstPersonSchalterStandard: OffAlso lock the camera in first person. Off by default because first person aiming feels worse when the camera is held.
Anti Melee Reach
AntiMeleeReachSchalterStandard: OnAktionDetects melee hits on players who are farther than the reach distance.
Melee Reach Distance
MeleeReachDistanceZahlStandard: 20Hits farther than this many metres are counted.
Anti Headshot Spam
AntiHeadshotSpamSchalterStandard: OffAktionDetects too many headshots inside the window. Off by default because a good player can land a lot of headshots.
Max Headshots
MaxHeadshotsZahlStandard: 60Headshots allowed inside the 3 minute window before a detection.
Anti Instant Kills
AntiInstantKillsSchalterStandard: OnAktionDetects several kills of far, hidden players in a few seconds. Snipers and rocket launchers are ignored.
Instant Kill Distance
InstantKillDistanceZahlStandard: 70Kills closer than this many metres are ignored.
Anti Kill Streak
AntiKillStreakSchalterStandard: OffAktionDetects an impossible kill streak. Off by default because a good player can streak in PvP.
Kill Streak Limit
KillStreakLimitZahlStandard: 15Kills inside the window, with almost no deaths, before a detection.
Anti Weapon Component Modifier
AntiWeaponComponentModifierSchalterStandard: OnAktionDetects unauthorized modifications to weapon components, attachments, or properties through RPF edits.
Anti Weapon Damage Modifier
AntiWeaponDamagesModifierSchalterStandard: OnAktionIdentifies modifications to weapon damage values through RPF edits or runtime memory manipulation.
Anti Ammo Cheats
AntiAmmoCheatingSchalterStandard: OnAktionDetects players with abnormal ammunition amounts or ammo-related modifications.
Anti Infinite Ammo
AntiInfiniteAmmoSchalterStandard: OnAktionIdentifies players using infinite ammunition through memory manipulation or script exploits.
Anti No Reload
AntiNoReloadSchalterStandard: OnAktionDetects players bypassing weapon reload mechanics to fire continuously without reloading.
Anti Explosive Bullets
AntiExplosiveBulletsSchalterStandard: OnAktionIdentifies players using modified ammunition types to create explosions on impact.
Anti Super Punch
AntiSuperPunchSchalterStandard: OnAktionDetects players using enhanced melee damage to instantly kill others or destroy vehicles with punches.
Anti Hitbox Modifier
AntiHitboxModifierSchalterStandard: OnAktionIdentifies RPF modifications that alter player hitboxes to make hitting targets easier.
Anti No Recoil
AntiNoRecoilSchalterStandard: OnAktionDetects a script that sets a bullet weapon's recoil to zero. A gun that still recoils is not flagged. Turn this off if your server removes recoil on purpose.
Projectiles
Which projectiles are allowed and how many.
Enable Projectiles Whitelist
EnableProjectilesWhiteListSchalterStandard: OnActivates the projectile whitelist system. Any projectile not in the whitelist will trigger a ban.
Whitelisted Projectiles
WhiteListedProjectilesListeStandard: 3 itemsList of projectile weapons that are allowed on your server. All others will be blocked if whitelist is enabled.
Enable Projectiles Limiter
EnableProjectilesLimiterSchalterStandard: OnActivates rate limiting for projectile spawning to prevent spam attacks.
Projectiles Spawn Limit
ProjectilesLimitIn5SecondsZahlStandard: 8Maximum number of projectiles a player can spawn within a 5-second window before triggering detection.
Log Projectile Spawns (Console)
LogProjectileSpawnsToConsoleSchalterStandard: OnRecords all projectile spawns to the server console for monitoring and debugging purposes.
Projectiles: whitelist and limit#
With the projectile whitelist on, any projectile that is not in your list is cancelled and punished on the first report (1 flag): there is no legitimate way to launch it. The limiter cuts whoever launches more projectiles than allowed in 5 seconds.
Zuletzt aktualisiert: 11. November 2026