Premium und Beta
Die Premium-Schutzfunktionen und Beta-Funktionen von oxb: Fahrzeugkontrolle, Sounds, erzwungenes Ragdoll, Injection, Magneto und Silent Aim.
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Premium#
Premium Features
Advanced protection features for subscribers
Anti Vehicle Control Request
AntiRequestControlSchalterStandard: OnAktionPrevents unauthorized network requests for control of vehicles owned by other players, blocking various vehicle exploits.
Anti Sound Exploits
AntiSoundExploitsSchalterStandard: OnAktionBlocks malicious sound manipulations including ear rape attacks and unauthorized global sound broadcasts.
Anti Forced Ragdoll
AntiRagdollExploitSchalterStandard: OnAktionPrevents cheaters from forcing other players into ragdoll state, a common trolling tactic.
Anti Vehicle Bombing
AntiBombVehiclesSchalterStandard: OnAktionBlocks new exploit methods that allow cheaters to remotely detonate or destroy all vehicles on the server.
Beta#
Newer functions that are tuned with the experience of the servers. Keep an eye on the logs when you turn them on.
Experimental Features
Beta features under development
Anti Unisolated Injection
AntiUnisolatedInjectionSchalterStandard: OnAktionReads a script file and flags a call that runs past the end of that file. Files that cannot be read, including escrow, are ignored. A ban needs repeated flags.
Execution Patterns Exceptions
IgnoredExecutionPatternsListeStandard: EmptyList of execution patterns hash to exclude from protection. Add patterns that are incompatible with protection.
Anti Magneto
AntiMagnetoSchalterStandard: OnAktionDetects cheaters using "magneto" cheats to apply force to vehicles without physical contact.
Anti Vehicle Attachment
AntiAttachVehiclesSchalterStandard: OnAktionPrevents cheaters from attaching vehicles to players, a common method of harassment and trolling.
Anti Silent Aim
AntiSilentAimSchalterStandard: OnAktionIdentifies silent aim cheats that manipulate bullet trajectory or hit registration to hit targets regardless of actual aim.
Anti Silent Aim 2
AntiSilentAim2SchalterStandard: OnAktionImproved silent aim. The bullet hits a player away from where the camera was looking, measured in metres and pixels, plus a pattern of shots. Fast flicks, shotguns, snipers, thrown and heavy weapons, script cameras and parachutes are ignored. While this is on, the original silent aim does not judge the same shot.
Silent Aim Min Distance
SilentAimMinDistanceZahlStandard: 4Hits closer than this many metres are not judged.
Silent Aim Max Distance
SilentAimMaxDistanceZahlStandard: 250Hits farther than this many metres are not judged.
Silent Aim Max Trajectory Deviation
SilentAimMaxTrajectoryZahlStandard: 2How many metres the impact can sit off the camera line before it counts as suspicious.
Silent Aim Max Screen Deviation
SilentAimMaxScreenZahlStandard: 70How many pixels the impact can sit off the crosshair before it counts as suspicious.
Silent Aim Pattern Shots
SilentAimPatternShotsZahlStandard: 3Suspicious hits inside 30 seconds before a pattern detection.
Silent Aim Impact Window
SilentAimImpactWindowZahlStandard: 50Milliseconds after the shot in which the impact still belongs to that shot.
Tuning silent aim#
Silent aim 2 measures how far the impact is from where the camera was aiming, in meters and in pixels, and requires a pattern of shots before reporting. The six numeric settings above move that criterion:
| Setting | Effect of raising it |
|---|---|
SilentAimMinDistance | Fewer close impacts are judged (more permissive at short range). |
SilentAimMaxDistance | Farther impacts are judged. |
SilentAimMaxTrajectory | More distance between the impact and the camera line is tolerated (less sensitive). |
SilentAimMaxScreen | More deviation from the crosshair is tolerated, in pixels (less sensitive). |
SilentAimPatternShots | More suspicious shots in 30 s are needed before reporting (less sensitive). |
SilentAimImpactWindow | Window, in milliseconds, in which an impact is attributed to a shot. |
Zuletzt aktualisiert: 11. November 2026