Premium e Beta
As proteções Premium e as funções Beta do oxb: controle de veículos, sons, ragdoll forçado, injeção, magneto e silent aim ajustável.
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Premium#
Premium Features
Advanced protection features for subscribers
Anti Vehicle Control Request
AntiRequestControlInterruptorPadrão: OnAçãoPrevents unauthorized network requests for control of vehicles owned by other players, blocking various vehicle exploits.
Anti Sound Exploits
AntiSoundExploitsInterruptorPadrão: OnAçãoBlocks malicious sound manipulations including ear rape attacks and unauthorized global sound broadcasts.
Anti Forced Ragdoll
AntiRagdollExploitInterruptorPadrão: OnAçãoPrevents cheaters from forcing other players into ragdoll state, a common trolling tactic.
Anti Vehicle Bombing
AntiBombVehiclesInterruptorPadrão: OnAçãoBlocks new exploit methods that allow cheaters to remotely detonate or destroy all vehicles on the server.
Beta#
Newer functions that are tuned with the experience of the servers. Keep an eye on the logs when you turn them on.
Experimental Features
Beta features under development
Anti Unisolated Injection
AntiUnisolatedInjectionInterruptorPadrão: OnAçãoReads a script file and flags a call that runs past the end of that file. Files that cannot be read, including escrow, are ignored. A ban needs repeated flags.
Execution Patterns Exceptions
IgnoredExecutionPatternsListaPadrão: EmptyList of execution patterns hash to exclude from protection. Add patterns that are incompatible with protection.
Anti Magneto
AntiMagnetoInterruptorPadrão: OnAçãoDetects cheaters using "magneto" cheats to apply force to vehicles without physical contact.
Anti Vehicle Attachment
AntiAttachVehiclesInterruptorPadrão: OnAçãoPrevents cheaters from attaching vehicles to players, a common method of harassment and trolling.
Anti Silent Aim
AntiSilentAimInterruptorPadrão: OnAçãoIdentifies silent aim cheats that manipulate bullet trajectory or hit registration to hit targets regardless of actual aim.
Anti Silent Aim 2
AntiSilentAim2InterruptorPadrão: OnAçãoImproved silent aim. The bullet hits a player away from where the camera was looking, measured in metres and pixels, plus a pattern of shots. Fast flicks, shotguns, snipers, thrown and heavy weapons, script cameras and parachutes are ignored. While this is on, the original silent aim does not judge the same shot.
Silent Aim Min Distance
SilentAimMinDistanceNúmeroPadrão: 4Hits closer than this many metres are not judged.
Silent Aim Max Distance
SilentAimMaxDistanceNúmeroPadrão: 250Hits farther than this many metres are not judged.
Silent Aim Max Trajectory Deviation
SilentAimMaxTrajectoryNúmeroPadrão: 2How many metres the impact can sit off the camera line before it counts as suspicious.
Silent Aim Max Screen Deviation
SilentAimMaxScreenNúmeroPadrão: 70How many pixels the impact can sit off the crosshair before it counts as suspicious.
Silent Aim Pattern Shots
SilentAimPatternShotsNúmeroPadrão: 3Suspicious hits inside 30 seconds before a pattern detection.
Silent Aim Impact Window
SilentAimImpactWindowNúmeroPadrão: 50Milliseconds after the shot in which the impact still belongs to that shot.
Tuning silent aim#
Silent aim 2 measures how far the impact is from where the camera was aiming, in meters and in pixels, and requires a pattern of shots before reporting. The six numeric settings above move that criterion:
| Setting | Effect of raising it |
|---|---|
SilentAimMinDistance | Fewer close impacts are judged (more permissive at short range). |
SilentAimMaxDistance | Farther impacts are judged. |
SilentAimMaxTrajectory | More distance between the impact and the camera line is tolerated (less sensitive). |
SilentAimMaxScreen | More deviation from the crosshair is tolerated, in pixels (less sensitive). |
SilentAimPatternShots | More suspicious shots in 30 s are needed before reporting (less sensitive). |
SilentAimImpactWindow | Window, in milliseconds, in which an impact is attributed to a shot. |
Última atualização: 11 de novembro de 2026