Premium e Beta

As proteções Premium e as funções Beta do oxb: controle de veículos, sons, ragdoll forçado, injeção, magneto e silent aim ajustável.

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Premium#

Premium Features

Advanced protection features for subscribers

  • Anti Vehicle Control Request

    AntiRequestControl
    InterruptorPadrão: OnAção

    Prevents unauthorized network requests for control of vehicles owned by other players, blocking various vehicle exploits.

  • Anti Sound Exploits

    AntiSoundExploits
    InterruptorPadrão: OnAção

    Blocks malicious sound manipulations including ear rape attacks and unauthorized global sound broadcasts.

  • Anti Forced Ragdoll

    AntiRagdollExploit
    InterruptorPadrão: OnAção

    Prevents cheaters from forcing other players into ragdoll state, a common trolling tactic.

  • Anti Vehicle Bombing

    AntiBombVehicles
    InterruptorPadrão: OnAção

    Blocks new exploit methods that allow cheaters to remotely detonate or destroy all vehicles on the server.

Beta#

Newer functions that are tuned with the experience of the servers. Keep an eye on the logs when you turn them on.

Experimental Features

Beta features under development

  • Anti Unisolated Injection

    AntiUnisolatedInjection
    InterruptorPadrão: OnAção

    Reads a script file and flags a call that runs past the end of that file. Files that cannot be read, including escrow, are ignored. A ban needs repeated flags.

  • Execution Patterns Exceptions

    IgnoredExecutionPatterns
    ListaPadrão: Empty

    List of execution patterns hash to exclude from protection. Add patterns that are incompatible with protection.

  • Anti Magneto

    AntiMagneto
    InterruptorPadrão: OnAção

    Detects cheaters using "magneto" cheats to apply force to vehicles without physical contact.

  • Anti Vehicle Attachment

    AntiAttachVehicles
    InterruptorPadrão: OnAção

    Prevents cheaters from attaching vehicles to players, a common method of harassment and trolling.

  • Anti Silent Aim

    AntiSilentAim
    InterruptorPadrão: OnAção

    Identifies silent aim cheats that manipulate bullet trajectory or hit registration to hit targets regardless of actual aim.

  • Anti Silent Aim 2

    AntiSilentAim2
    InterruptorPadrão: OnAção

    Improved silent aim. The bullet hits a player away from where the camera was looking, measured in metres and pixels, plus a pattern of shots. Fast flicks, shotguns, snipers, thrown and heavy weapons, script cameras and parachutes are ignored. While this is on, the original silent aim does not judge the same shot.

  • Silent Aim Min Distance

    SilentAimMinDistance
    NúmeroPadrão: 4

    Hits closer than this many metres are not judged.

  • Silent Aim Max Distance

    SilentAimMaxDistance
    NúmeroPadrão: 250

    Hits farther than this many metres are not judged.

  • Silent Aim Max Trajectory Deviation

    SilentAimMaxTrajectory
    NúmeroPadrão: 2

    How many metres the impact can sit off the camera line before it counts as suspicious.

  • Silent Aim Max Screen Deviation

    SilentAimMaxScreen
    NúmeroPadrão: 70

    How many pixels the impact can sit off the crosshair before it counts as suspicious.

  • Silent Aim Pattern Shots

    SilentAimPatternShots
    NúmeroPadrão: 3

    Suspicious hits inside 30 seconds before a pattern detection.

  • Silent Aim Impact Window

    SilentAimImpactWindow
    NúmeroPadrão: 50

    Milliseconds after the shot in which the impact still belongs to that shot.

Tuning silent aim#

Silent aim 2 measures how far the impact is from where the camera was aiming, in meters and in pixels, and requires a pattern of shots before reporting. The six numeric settings above move that criterion:

SettingEffect of raising it
SilentAimMinDistanceFewer close impacts are judged (more permissive at short range).
SilentAimMaxDistanceFarther impacts are judged.
SilentAimMaxTrajectoryMore distance between the impact and the camera line is tolerated (less sensitive).
SilentAimMaxScreenMore deviation from the crosshair is tolerated, in pixels (less sensitive).
SilentAimPatternShotsMore suspicious shots in 30 s are needed before reporting (less sensitive).
SilentAimImpactWindowWindow, in milliseconds, in which an impact is attributed to a shot.

Última atualização: 11 de novembro de 2026