Weapons and projectiles
All the options of the Weapons category: weapon detections, combat cheats (aimbot, magic bullets, wallbang…) and projectile whitelist.
The Weapons category has three groups: Weapon detections, Weapon cheats and Projectiles.
Weapons Detections
Control how weapons appear and are managed.
Anti Weapon Spawn
AntiWeaponSpawnerSwitchDefault: OnActionDetects unauthorized weapons spawned by cheaters or through RPF modifications not listed in your weapon whitelist.
Add-On Weapons
AddonWeaponsListDefault: EmptyList of custom add-on weapons that should be protected on your server.
Anti Give Weapons
AntiGiveWeaponsSwitchDefault: OnActionDetects cheaters attempting to give weapons to other players through unauthorized methods.
Anti Remove Weapons
AntiRemoveWeaponsSwitchDefault: OnActionDetects cheaters attempting to remove weapons from other players through script exploitation.
Anti Spoofed Bullets
AntiSpoofedBulletsSwitchDefault: OnActionDetects players firing bullets or using weapons they don't actually possess in their inventory.
Anti Kill Exploits
AntiKillSwitchDefault: OnActionDetects and blocks cheaters attempting to instantly kill other players through various exploitation methods.
Enable Weapons Blacklist
EnableWeaponsBlackListSwitchDefault: OnActivates the weapon blacklist system. Note that Anti Weapon Spawn already detects all unauthorized weapons.
Blacklisted Weapons
BlackListedWeaponsListDefault: 18 itemsList of weapons that are never allowed on your server, even when obtained through legitimate means.
Weapons Cheats
Counter aimbot, silent aim and weapon modifications.
Anti Aimbot
AntiAimBotSwitchDefault: OnActionAdvanced detection for aimbots that identifies unnaturally perfect tracking and target acquisition.
Anti Magic Bullets
AntiMagicBulletsSwitchDefault: OnActionDetects impacts that are registered while no bullet is leaving the shooter. Records a warning until you change the action.
Magic Bullet Warnings
MagicBulletMaxWarningsNumberDefault: 3How many impacts without a nearby bullet are required inside the window before a detection.
Anti Wallbang
AntiWallbangSwitchDefault: OnActionDetects bullet damage dealt to a player who is fully behind the world. Rays are spread across frames so the client does not hitch.
Wallbang Warnings
WallbangMaxWarningsNumberDefault: 5How many confirmed shots through the world are required before a detection.
Aim Lock
AntiAimLockSwitchDefault: OffActionWhile aiming, rewrites the current camera each frame so an aimbot cannot turn it. This changes how aiming feels, so leave it off until you have tried it.
Aim Lock Mode
AntiAimLockModeTextDefault: NORMALNORMAL waits 340ms, SUAVE waits 400ms, AGRESIVO locks immediately. A head under the crosshair locks right away in every mode.
Aim Lock In First Person
AimLockFirstPersonSwitchDefault: OffAlso lock the camera in first person. Off by default because first person aiming feels worse when the camera is held.
Anti Melee Reach
AntiMeleeReachSwitchDefault: OnActionDetects melee hits on players who are farther than the reach distance.
Melee Reach Distance
MeleeReachDistanceNumberDefault: 20Hits farther than this many metres are counted.
Anti Headshot Spam
AntiHeadshotSpamSwitchDefault: OffActionDetects too many headshots inside the window. Off by default because a good player can land a lot of headshots.
Max Headshots
MaxHeadshotsNumberDefault: 60Headshots allowed inside the 3 minute window before a detection.
Anti Instant Kills
AntiInstantKillsSwitchDefault: OnActionDetects several kills of far, hidden players in a few seconds. Snipers and rocket launchers are ignored.
Instant Kill Distance
InstantKillDistanceNumberDefault: 70Kills closer than this many metres are ignored.
Anti Kill Streak
AntiKillStreakSwitchDefault: OffActionDetects an impossible kill streak. Off by default because a good player can streak in PvP.
Kill Streak Limit
KillStreakLimitNumberDefault: 15Kills inside the window, with almost no deaths, before a detection.
Anti Weapon Component Modifier
AntiWeaponComponentModifierSwitchDefault: OnActionDetects unauthorized modifications to weapon components, attachments, or properties through RPF edits.
Anti Weapon Damage Modifier
AntiWeaponDamagesModifierSwitchDefault: OnActionIdentifies modifications to weapon damage values through RPF edits or runtime memory manipulation.
Anti Ammo Cheats
AntiAmmoCheatingSwitchDefault: OnActionDetects players with abnormal ammunition amounts or ammo-related modifications.
Anti Infinite Ammo
AntiInfiniteAmmoSwitchDefault: OnActionIdentifies players using infinite ammunition through memory manipulation or script exploits.
Anti No Reload
AntiNoReloadSwitchDefault: OnActionDetects players bypassing weapon reload mechanics to fire continuously without reloading.
Anti Explosive Bullets
AntiExplosiveBulletsSwitchDefault: OnActionIdentifies players using modified ammunition types to create explosions on impact.
Anti Super Punch
AntiSuperPunchSwitchDefault: OnActionDetects players using enhanced melee damage to instantly kill others or destroy vehicles with punches.
Anti Hitbox Modifier
AntiHitboxModifierSwitchDefault: OnActionIdentifies RPF modifications that alter player hitboxes to make hitting targets easier.
Anti No Recoil
AntiNoRecoilSwitchDefault: OnActionDetects a script that sets a bullet weapon's recoil to zero. A gun that still recoils is not flagged. Turn this off if your server removes recoil on purpose.
Projectiles
Which projectiles are allowed and how many.
Enable Projectiles Whitelist
EnableProjectilesWhiteListSwitchDefault: OnActivates the projectile whitelist system. Any projectile not in the whitelist will trigger a ban.
Whitelisted Projectiles
WhiteListedProjectilesListDefault: 3 itemsList of projectile weapons that are allowed on your server. All others will be blocked if whitelist is enabled.
Enable Projectiles Limiter
EnableProjectilesLimiterSwitchDefault: OnActivates rate limiting for projectile spawning to prevent spam attacks.
Projectiles Spawn Limit
ProjectilesLimitIn5SecondsNumberDefault: 8Maximum number of projectiles a player can spawn within a 5-second window before triggering detection.
Log Projectile Spawns (Console)
LogProjectileSpawnsToConsoleSwitchDefault: OnRecords all projectile spawns to the server console for monitoring and debugging purposes.
Projectiles: whitelist and limit#
With the projectile whitelist on, any projectile that is not in your list is cancelled and punished on the first report (1 flag): there is no legitimate way to launch it. The limiter cuts whoever launches more projectiles than allowed in 5 seconds.
Last updated: November 11, 2026