How the configuration works

oxb is configured from the panel, not from a file: categories, how changes apply, save, reset, import and share.


oxb has no `config.lua`: all the configuration lives in the panel, in Server → Configuration. Every server has its own and the changes reach the resource in seconds, without restarting.

Configuration screen with the categories and the switches of each detection
Configuration of a server: categories on top, options below.
Search an option, change it and save.

The seven categories#

CategoryWhat it containsOptions
MainExecutors, client (movement, camera, stamina…), health, events and miscellaneous.37
WeaponsWeapon detections, combat cheats and projectiles.38
EntitiesVehicles, peds and objects: lists, limits and detections.40
ExplosionsExplosions and particles.16
PremiumExtra protections (vehicle control, sounds, forced ragdoll, vehicle bombs).4
BetaExperimental functions: injection, magneto, attaching vehicles and silent aim.12
SettingsDiscord webhooks, ban system, connections, system and voice.33

Save, reset, import, share#

  • When you change something a bar appears to Save changes (or Cancel changes). Nothing reaches the server until you save.
  • Reset returns everything to the default values.
  • Import applies a shared configuration by its ID (for example ws1a2b3c4).
  • Share publishes your configuration and gives you its ID; you can make it public to appear in the Library.
  • The search at the top finds any option by name.

Option types#

TypeHow it is edited
SwitchTurns the detection on or off.
NumberA threshold or a limit (distances, seconds, amounts).
TextMessages, prefixes or webhook URLs.
ListSeveral values (for example ignored scripts or forbidden vehicles).
Selection listChoose from a catalog (weapons, vehicles, explosions…).

Every detection also has an action (warn, kick or ban). It is explained in Actions and flags.

Last updated: November 11, 2026