무기와 발사체
무기 카테고리의 모든 옵션: 무기 탐지, 전투 치트(에임봇, 매직 불릿, 월뱅…), 발사체 화이트리스트.
이 페이지는 아직 사용자의 언어로 번역되지 않았습니다. 영어 버전을 표시합니다.
The Weapons category has three groups: Weapon detections, Weapon cheats and Projectiles.
Weapons Detections
Control how weapons appear and are managed.
Anti Weapon Spawn
AntiWeaponSpawner스위치기본값: On동작Detects unauthorized weapons spawned by cheaters or through RPF modifications not listed in your weapon whitelist.
Add-On Weapons
AddonWeapons목록기본값: EmptyList of custom add-on weapons that should be protected on your server.
Anti Give Weapons
AntiGiveWeapons스위치기본값: On동작Detects cheaters attempting to give weapons to other players through unauthorized methods.
Anti Remove Weapons
AntiRemoveWeapons스위치기본값: On동작Detects cheaters attempting to remove weapons from other players through script exploitation.
Anti Spoofed Bullets
AntiSpoofedBullets스위치기본값: On동작Detects players firing bullets or using weapons they don't actually possess in their inventory.
Anti Kill Exploits
AntiKill스위치기본값: On동작Detects and blocks cheaters attempting to instantly kill other players through various exploitation methods.
Enable Weapons Blacklist
EnableWeaponsBlackList스위치기본값: OnActivates the weapon blacklist system. Note that Anti Weapon Spawn already detects all unauthorized weapons.
Blacklisted Weapons
BlackListedWeapons목록기본값: 18 itemsList of weapons that are never allowed on your server, even when obtained through legitimate means.
Weapons Cheats
Counter aimbot, silent aim and weapon modifications.
Anti Aimbot
AntiAimBot스위치기본값: On동작Advanced detection for aimbots that identifies unnaturally perfect tracking and target acquisition.
Anti Magic Bullets
AntiMagicBullets스위치기본값: On동작Detects impacts that are registered while no bullet is leaving the shooter. Records a warning until you change the action.
Magic Bullet Warnings
MagicBulletMaxWarnings숫자기본값: 3How many impacts without a nearby bullet are required inside the window before a detection.
Anti Wallbang
AntiWallbang스위치기본값: On동작Detects bullet damage dealt to a player who is fully behind the world. Rays are spread across frames so the client does not hitch.
Wallbang Warnings
WallbangMaxWarnings숫자기본값: 5How many confirmed shots through the world are required before a detection.
Aim Lock
AntiAimLock스위치기본값: Off동작While aiming, rewrites the current camera each frame so an aimbot cannot turn it. This changes how aiming feels, so leave it off until you have tried it.
Aim Lock Mode
AntiAimLockMode텍스트기본값: NORMALNORMAL waits 340ms, SUAVE waits 400ms, AGRESIVO locks immediately. A head under the crosshair locks right away in every mode.
Aim Lock In First Person
AimLockFirstPerson스위치기본값: OffAlso lock the camera in first person. Off by default because first person aiming feels worse when the camera is held.
Anti Melee Reach
AntiMeleeReach스위치기본값: On동작Detects melee hits on players who are farther than the reach distance.
Melee Reach Distance
MeleeReachDistance숫자기본값: 20Hits farther than this many metres are counted.
Anti Headshot Spam
AntiHeadshotSpam스위치기본값: Off동작Detects too many headshots inside the window. Off by default because a good player can land a lot of headshots.
Max Headshots
MaxHeadshots숫자기본값: 60Headshots allowed inside the 3 minute window before a detection.
Anti Instant Kills
AntiInstantKills스위치기본값: On동작Detects several kills of far, hidden players in a few seconds. Snipers and rocket launchers are ignored.
Instant Kill Distance
InstantKillDistance숫자기본값: 70Kills closer than this many metres are ignored.
Anti Kill Streak
AntiKillStreak스위치기본값: Off동작Detects an impossible kill streak. Off by default because a good player can streak in PvP.
Kill Streak Limit
KillStreakLimit숫자기본값: 15Kills inside the window, with almost no deaths, before a detection.
Anti Weapon Component Modifier
AntiWeaponComponentModifier스위치기본값: On동작Detects unauthorized modifications to weapon components, attachments, or properties through RPF edits.
Anti Weapon Damage Modifier
AntiWeaponDamagesModifier스위치기본값: On동작Identifies modifications to weapon damage values through RPF edits or runtime memory manipulation.
Anti Ammo Cheats
AntiAmmoCheating스위치기본값: On동작Detects players with abnormal ammunition amounts or ammo-related modifications.
Anti Infinite Ammo
AntiInfiniteAmmo스위치기본값: On동작Identifies players using infinite ammunition through memory manipulation or script exploits.
Anti No Reload
AntiNoReload스위치기본값: On동작Detects players bypassing weapon reload mechanics to fire continuously without reloading.
Anti Explosive Bullets
AntiExplosiveBullets스위치기본값: On동작Identifies players using modified ammunition types to create explosions on impact.
Anti Super Punch
AntiSuperPunch스위치기본값: On동작Detects players using enhanced melee damage to instantly kill others or destroy vehicles with punches.
Anti Hitbox Modifier
AntiHitboxModifier스위치기본값: On동작Identifies RPF modifications that alter player hitboxes to make hitting targets easier.
Anti No Recoil
AntiNoRecoil스위치기본값: On동작Detects a script that sets a bullet weapon's recoil to zero. A gun that still recoils is not flagged. Turn this off if your server removes recoil on purpose.
Projectiles
Which projectiles are allowed and how many.
Enable Projectiles Whitelist
EnableProjectilesWhiteList스위치기본값: OnActivates the projectile whitelist system. Any projectile not in the whitelist will trigger a ban.
Whitelisted Projectiles
WhiteListedProjectiles목록기본값: 3 itemsList of projectile weapons that are allowed on your server. All others will be blocked if whitelist is enabled.
Enable Projectiles Limiter
EnableProjectilesLimiter스위치기본값: OnActivates rate limiting for projectile spawning to prevent spam attacks.
Projectiles Spawn Limit
ProjectilesLimitIn5Seconds숫자기본값: 8Maximum number of projectiles a player can spawn within a 5-second window before triggering detection.
Log Projectile Spawns (Console)
LogProjectileSpawnsToConsole스위치기본값: OnRecords all projectile spawns to the server console for monitoring and debugging purposes.
Projectiles: whitelist and limit#
With the projectile whitelist on, any projectile that is not in your list is cancelled and punished on the first report (1 flag): there is no legitimate way to launch it. The limiter cuts whoever launches more projectiles than allowed in 5 seconds.
마지막 업데이트: 2026년 11월 11일