动作与 flags
oxb 检测到问题后的处理:每项检测的动作(警告、踢出、封禁)以及决定处罚前所需报告数的 flag 系统。
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The action of each detection#
Every detection that has a switch also has an action. It is on the Configuration screen, next to the option:
| Action | What happens |
|---|---|
| Warn | Records a warning (does not kick or ban). It appears in Warns and in the logs. It is ideal to test a new detection. |
| Kick | Removes the player from the server with a message. |
| Ban | Bans them with evidence. It is the default action. |
If Settings → Enable ban system is off, everything that would be a ban becomes a kick.
Flags: do not punish for a single report#
Many detections can fire because of a network glitch or a script of your server. That is why oxb does not punish on the first report of most of them: it counts flags. A detection punishes when the same player accumulates N reports of it in 90 seconds; until then the report is held.
| Flags | For which detections | Examples |
|---|---|---|
| 1 (immediate) | The report is a fact, not a suspicion, or the client already filtered it with its own strikes. | Forbidden projectile, weapon, vehicle, ped, object, explosion or particle; noclip; freecam; Lua menu; magneto; fake and explosive bullets. |
| 2 | Spawns and events seen by the server and weapon cheats. | Illegal spawn of vehicles, peds and objects; giving or removing weapons; aimbot; silent aim; infinite ammo. |
| 3 | Movement and vehicle heuristics that can be lag or collisions. | Speedhack, super jump, no ragdoll, invisibility, teleport in vehicle, speed or handling modifiers. |
| 4 | The noisiest ones: health and combat statistics. | Ignored damage, no headshot, invincibility, teleport, spectate, night vision, stamina. |
Unambiguous reports (bypass attempt, oxb Stop, attempt to crash the server, spoofer, known executors, NUI DevTools) are punished on the first one, without flags.
When a script of your server explains it#
If one of your resources (installed with oxb) has just healed, teleported, given a weapon or created an entity for that player, oxb drops the detection of that family for about 15 seconds. That way a legitimate /revive or teleport does not count as a cheat. Injection detections are never excused.
The full list, with the flags of each one, is in the list of detections.
最后更新:2026年11月11日